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	<title>Comments on: A new era for Papervision3D</title>
	<atom:link href="http://www.burnedouthippy.com/2009/09/a-new-era-for-papervision3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.burnedouthippy.com/2009/09/a-new-era-for-papervision3d/</link>
	<description>~ Hugging Flash into submission ~</description>
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		<title>By: Tweets that mention A new era for Papervision3D : : The Burned Out Hippy -- Topsy.com</title>
		<link>http://www.burnedouthippy.com/2009/09/a-new-era-for-papervision3d/comment-page-1/#comment-18</link>
		<dc:creator>Tweets that mention A new era for Papervision3D : : The Burned Out Hippy -- Topsy.com</dc:creator>
		<pubDate>Fri, 02 Oct 2009 14:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.burnedouthippy.com/?p=185#comment-18</guid>
		<description>[...] This post was mentioned on Twitter by Plagro. Plagro said: Ralph Hauwert has announced that he is leaving the Papervision3D team. Could this change how web designers approach 3D? http://bit.ly/V2C8X [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Plagro. Plagro said: Ralph Hauwert has announced that he is leaving the Papervision3D team. Could this change how web designers approach 3D? <a href="http://bit.ly/V2C8X" rel="nofollow">http://bit.ly/V2C8X</a> [...]</p>
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		<title>By: The Hippy</title>
		<link>http://www.burnedouthippy.com/2009/09/a-new-era-for-papervision3d/comment-page-1/#comment-17</link>
		<dc:creator>The Hippy</dc:creator>
		<pubDate>Thu, 01 Oct 2009 13:10:16 +0000</pubDate>
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		<description>Hi Riccardo, I&#039;m the same regarding Away3D (and a couple of other engines out there), but to be completely honest I don&#039;t get a great deal of time to start playing with new technologies so I have to choose one and stick with it. I&#039;m going to stick with PV3D for the time being but seriously consider other options if any of my larger clients require 3D work. Fingers crossed that Papervision gets itself back on its feet soon.</description>
		<content:encoded><![CDATA[<p>Hi Riccardo, I&#8217;m the same regarding Away3D (and a couple of other engines out there), but to be completely honest I don&#8217;t get a great deal of time to start playing with new technologies so I have to choose one and stick with it. I&#8217;m going to stick with PV3D for the time being but seriously consider other options if any of my larger clients require 3D work. Fingers crossed that Papervision gets itself back on its feet soon.</p>
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		<title>By: Riccardo Bartoli</title>
		<link>http://www.burnedouthippy.com/2009/09/a-new-era-for-papervision3d/comment-page-1/#comment-16</link>
		<dc:creator>Riccardo Bartoli</dc:creator>
		<pubDate>Tue, 29 Sep 2009 11:36:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.burnedouthippy.com/?p=185#comment-16</guid>
		<description>I was reading the Ralph&#039;s post yesterday and I was thinking exactly the same as you. 
In the last months (maybe in the last year) the Papervision3D project has not been very active, and with the release of Flash Player 10 we are able to have best performances, but we need an engine that can take advantage of the new capabilities.

I&#039;ve used PV3D in the last year and I was happy with it, but one of the biggest reasons for me to use open source is because usually is the most updated one, bug are fixed quicly and there is a lot of community support. At the moment I&#039;m working with blue-chip clients and me and my team want to be able to create products taking advantage of all the new technologies. And at the moment this is not what is happening with PV3D.

As soon as I&#039;ll have time to do some R &amp; D I will give a deep look to Away3D (especially now that David Lenaerts joined the team) because is the most active and updated 3d API out there.</description>
		<content:encoded><![CDATA[<p>I was reading the Ralph&#8217;s post yesterday and I was thinking exactly the same as you.<br />
In the last months (maybe in the last year) the Papervision3D project has not been very active, and with the release of Flash Player 10 we are able to have best performances, but we need an engine that can take advantage of the new capabilities.</p>
<p>I&#8217;ve used PV3D in the last year and I was happy with it, but one of the biggest reasons for me to use open source is because usually is the most updated one, bug are fixed quicly and there is a lot of community support. At the moment I&#8217;m working with blue-chip clients and me and my team want to be able to create products taking advantage of all the new technologies. And at the moment this is not what is happening with PV3D.</p>
<p>As soon as I&#8217;ll have time to do some R &amp; D I will give a deep look to Away3D (especially now that David Lenaerts joined the team) because is the most active and updated 3d API out there.</p>
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