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	<title>The Burned Out Hippy &#187; Partigen</title>
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	<link>http://www.burnedouthippy.com</link>
	<description>~ Hugging Flash into submission ~</description>
	<lastBuildDate>Sun, 13 Jun 2010 13:17:19 +0000</lastBuildDate>
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		<title>Fun with Partigen pt.1</title>
		<link>http://www.burnedouthippy.com/2010/01/fun-with-partigen-pt-1/</link>
		<comments>http://www.burnedouthippy.com/2010/01/fun-with-partigen-pt-1/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 16:37:59 +0000</pubDate>
		<dc:creator>The Hippy</dc:creator>
				<category><![CDATA[3rd Party Plugins]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Partigen]]></category>

		<guid isPermaLink="false">http://www.burnedouthippy.com/?p=227</guid>
		<description><![CDATA[I recently downloaded a copy of Partigen 2, the latest version of the outstanding particle engine by Desuade. To say that I&#8217;m impressed would be an understatement. Not only is the engine now written in Actionscript 3 and available as open source code, the full paid-for version comes with an amazingly easy to use Flash [...]]]></description>
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<p>I recently downloaded a copy of <a href="http://www.desuade.com/partigen">Partigen 2</a>, the latest version of the outstanding particle engine by <a href="http://www.desuade.com/">Desuade</a>. To say that I&#8217;m impressed would be an understatement. </p>
<p>Not only is the engine now written in Actionscript 3 and available as open source code, the full paid-for version comes with an amazingly easy to use Flash extension panel which allows you to create particle effects in literally seconds. The smoking example above took less than a minute to create (not including the time it took to crop the photo and import it into flash).</p>
<p><span id="more-227"></span>So not only is <a href="http://www.desuade.com/partigen">Partigen</a> now code friendly for developers, it&#8217;s also timeline friendly for designers. An inspired move by <a href="http://www.desuade.com/">Desuade</a>.</p>
<p>Another extremely useful tool (especially for code &#8216;dabblers&#8217; like myself) is the option to create your desired effect inside the Flash panel and then export it as XML for future use in Actionscript. This is something I fully intend to utilise over the next few weeks as I play with <a href="http://www.desuade.com/partigen">Partigen</a>. However, for today I decided to stick with getting used to the internal control panel.</p>
<p>The example below was created to see if there would be any performance problems with multiple emitters. It utilises a total of 5 emitters &#8211; one for the smoke (sat behind a timeline mask) and four different snow emitters set at four different depths. It took about 30 minutes to create, but to be fair it actually only took 5 minutes to set up and then I spent the last 25 minutes pedantically tweaking the effects to acheive my desired look (I warn you now, it gets pretty addictive).</p>
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<p>I know that this example isn&#8217;t exactly pushing the boundaries, but I&#8217;d say that it proves that the engine can cope with the majority of every-day requests that clients might make.</p>
<p>I&#8217;ve lost count of the number of times that I&#8217;ve cringed at a client&#8217;s request of something like &#8220;I want a realistic fire burning, with lots of smoke coming off it and rain in the background&#8221;. These things always sound much easier than they actually are. Time can be a killer on things like that. Well, now it really isn&#8217;t a problem. With <a href="http://www.desuade.com/partigen">Partigen</a> I could pull off that effect in under 10 minutes, with very little effort and quite a lot of style. Nice.</p>
<p>Over the next few weeks I&#8217;m going to be spending as much of my free time as possible with <a href="http://www.desuade.com/partigen">Partigen</a> to see exactly what it can do &#8211; and how easy it is to control with Actionscript. I want to try out custom emitters&#8230;and more interestingly moving emitters. Watch this space as I&#8217;ll post my findings as I go.</p>
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